Crafting Feats

Build Construct
Prerequisites: Craft (Construct) 5 ranks
The rules for how they are built is here: Crafting Automations.
The pricing is here: Automations

Build Sentient Construct
Prerequisites: Build Construct, Craft (Construct) 15 ranks
You are allowed to create Sentient Constructs.

Quick Heal Check
Prerequisites: Craft (Alchemy) 8 ranks
Whenever the character makes a Craft (Alchemy) check to heal someone they can chose to do it as a standard action but the check is reduced by 10 before calculating the amount of HPs healed.

Scavenger
Prerequisites: Int 13, Craft (Construct) 9 Ranks
The character is good at looking through parts to find those that are most useful. Reduce the cost of building an automation by 10%.
Special: This feat can be used to help others build automations. If both the character and the builder have this feat than it only reduces the cost by an additional 5% (For 15% total or 25% max if there are multiples.)

Improved Scavenger
Prerequisites: Scavenger, Craft (Construct) 12 Ranks
The character is really good at looking through parts to find those that are most useful. Reduce the cost of building an automation by an additional 10%.
Special: This feat can be used to help others build automations. If both the character and the builder have this feat than it only reduces the cost by an additional 10%. (For 30% total or 50% max if there are multiples.)

Fixer
Prerequisites: Craft Automation
The character’s knowledge of the functionality of automations helps him repair them. The character can spend a number of credits equal to 10 times the amount of damage to be repaired.
Special: The Scavenger feats affect the costs associated with repairing automations.

Jury Rigger
Prerequisites: Int 15, Craft Automation or Improved Scavenger or Fixer
The character gains several bonuses in regards to automations depending on the feats they have:

  1. Fixer
    1. If an automation is reduced to zero HP the character can do a quick repair as a full round action. The repairer can give temporary HP equal to 1d8 for every two HD the automation has. These last for 10 rounds. After the 10 rounds the automation is unusable until it is healed all of its HD.
  2. Improved Scavenger
    1. When multiple characters are working on an automation the total price that can be reduced is increased by 10%, up to the same max.
    2. Example: If two characters with the Improved Scavenger feat could reduce the price by 40%. Adding a two more characters still will max out at a 50% reduction.
  3. Craft Automation
    1. The Jury Rigger can ignore the ‘Weapon Attacks’ cost on the Craft Automation table.

Rapid Crafter
Prerequisites: Any Crafting Feat
The person crafting can craft faster than normal. They can now craft 2000 credits worth of stuff per day instead of 1000. The speed they build is based on base speed. If the crafter can also reduce the price it has no impact on time to build.
Special: The character can take it a total number of times up to the number of crafting feats they have (max 5). For each additional time they take it it increases the amount that can be completed by 1000 credits. This feat also affects building automations.

Blood from a Stone
Prerequisites: Any Crafting Feat
The person crafting can craft cheaper than normal. The item now costs 10% less in materials than before. This new price it has no impact on time to build.
Special: The character can take it a total number of times up to the number of crafting feats they have (max 5). This feat also affects building automations.

Go to Crafting
Go to Feats

Crafting Feats

Mindas The Ruined Lands SmithRyan007