Futar Creation

Futars have different starting rules as normal characters. Those listed below are assuming the Futar is starting with a character at initial character creation. If the characters have more experience points then the DM can adjust as desired. General rule is that they have 1000 – 2000 less experience than the characters.

  1. Futars start with the following stats
    1. Str, Dex, Con 10’s
    2. Int 4
    3. Wis 8
    4. Cha 6
    5. They get 18 points for their point buy. Int cannot be reduced.
  2. Futars start with 2 natural attacks.
    1. They chose them from the Racial Abilities – Animal.
    2. Only one attack can give poison or disease.
  3. Futars gain Iron Will as a bonus feat
  4. Futars start with d8 HD.
  5. Futars start with a Base Attack of 1.
  6. Futars start with a Dodge bonus of 2 just like characters.
    1. They can also start with either the additional 2 in their Dodge bonus or a Natural Armor bonus of 2.
  7. Futars start with 200 xp to spend as other characters do.
  8. Futar Skills
    1. Futars get the number of skills they pay for. They also get four times the number for their first Skill Level.
    2. Futars don’t lose skill points based on a low Int. But nor do they gain any for high Int.

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Futar Creation

Mindas The Ruined Lands SmithRyan007