Racial Feats

Additional Breath Weapon
You have learned to use your breath weapon more often.
Prerequisites: Breath Weapon, HD 3
Benefit: The character may use their breath weapon 3/day and the DC increases by 1.

Breath of the Dragon
You have learned to use your breath weapon more often.
Prerequisites: Additional Breath Weapon, HD 6
Benefit: The character may use their breath weapon as often as they wish but must wait 1d4 rounds in between. The DC increases by another 1.

Improved Wings
You have learned to use your wings for short flights.
Prerequisites: Wings, HD 6
Special Cost: 200 xp
Benefit: The character can now fly for a number of rounds equal to two times their HD at a speed equal to their base movement. Maneuverability is Average. Med restriction still holds.

Take to the Air
You have learned to use your wings like an expert.
Prerequisites: Greater Wings, HD 9
Special Cost: 300 xp
Benefit: The character now gains a fly speed equal to twice their land speed. Maneuverability is Perfect. Med restriction still holds.

Improved Stinger
Your stinger and poison are more advanced.
Prerequisites: Poison Stinger
Special Cost: 200 xp
Benefit: You can sting for 1d6 points of piercing damage + d4 Con. (DC 10+1/2 HD + Con for half.)

Improved Poison Bite
Your bite and poison are more advanced.
Prerequisites: Poison Bite
Special Cost: 200 xp
Benefit: You can bite for 1d8 points of piercing damage + d4 Dex. (DC 10+1/2 HD + Con for half.)

Improved Tremorsense
Your tremorsense is more advanced.
Prerequisites: Earthworm Senses, HD6
Special Cost: 200 xp
Benefit: Your Tremorsense now goes to 30’.

Improved Malleability
You can now change into other forms.
Prerequisites: Malleable, HD9
Special Cost: 500 xp
Benefit: You can now Polymorph yourself at will. This ability requires a standard action.

Speedy Malleability
You can now change more quickly.
Prerequisites: Malleable, HD9
Special Cost: 500 xp
Benefit: Your shape changing ability can now be done as a move action.

Multiarmed Combat
Prerequisites: Extra Arms, Two weapon fighting.
Benefit: The character may use a second one handed weapon or a large weapon and two light weapons and gain all the benefits of the feat.
Example: A multi armed character could fight with a long sword and 3 light weapons. With this feat they could fight with two long swords, or like sized weapons, and 2 light weapons.
Special: The character can gain this feat a second time to use two large weapons.

Two Heads are Better Than One
Prerequisites: Extra headed, Cha 13, Int 13, Wis 13
Benefit: The character gets one extra standard action as long as it is purely mental.

Overly Physical
Prerequisites: Natural Brute, Str 13, Dex 13, Con 13
Benefit: The character gets one extra standard action as long as it is purely physical.

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Racial Feats

Mindas The Ruined Lands SmithRyan007